Play as captain or crew
The captain moves the team's checkers; every team member, captain or crew, decides about their own cube.
- Captain: you roll or double and move, as in a game for two. Where the chouette allows consulting, crew members can Object to your move before you confirm it; you change it, or confirm anyway.
- Crew: you watch the captain play and make your own cube decisions. Your dice roll by themselves. Don't Roll stops that before a roll, so you can think about doubling first.
- Doubled by the box: you take or drop, each for yourself. If you drop, you pay and are out of this game.
A crew member's PR counts their cube decisions only, as they move no checkers.