Move checkers, undo, and read the board
How to read the board and make a move.
- Open Play a bot from the Lobby.
- Start the game. You win the opening roll with 4-2.

- The points are numbered from your side. Your checkers move from your 24 point down to your 1 point, and bear off from your home board, points 1 to 6.
- The two numbers on the bar are the pip counts, how far each side still has to move to bear off.
- These are your dice.
- Drag a checker to move it. The board only lets it land where the dice allow.

- Undo takes the last checker back, until you confirm.
- Move two checkers to your 4 point, then tap the dice to confirm the move.

- The bot runs a back checker. Its move is shown on your board, then it is your turn.

- Roll the dice.
- Make your 5 point, and confirm with the dice.
- That is how a turn works. Close the game to stop.